Mrchristopher3d's 3D Blog


Tutorial #63 added, approaches to optimizing polygon meshes
August 30, 2010, 11:34 pm
Filed under: Polygon Modeling

Tutorial #63 is composed of two videos which show a couple of approaches to optimizing polygon meshes. One for direct polygons, the other appropriate to subdivision surface objects.



Sorry for being a bit absent…
August 10, 2010, 11:16 pm
Filed under: Uncategorized

Well folks, I have been just unusually swamped this summer. I’ve totally let the ball drop on my blog but I’ve had a lot going on and had to let a few things slide to keep from being overwhelmed. Luckily I should be back in the swing of things here soon and have some material planned.

Thanks for your patience.



Tutorial #62 added. 5 steps to creating a good material
May 28, 2010, 12:35 am
Filed under: HDRI, Materials, Rendering

Tutorial #62 is a quick tutorial showing 5 steps (with optional steps) to creating good materials (plastics for instance). Follow this 5 step formula and you’re going to be on your way to creating predictable, good materials.



Strata releases Design3D 6.1.2 maintenance update
May 25, 2010, 4:53 pm
Filed under: Uncategorized

http://support.strata.com/

  • New and improved Replicate dialog.
  • Collada import and export. Some fixes relating to the StrataCafe forum and beta list discussions.
  • OBJ import and export. Some fixes relating the the StrataCafe forum and beta list discussions.
  • Added back into the program, FBX import (Universal) support. We did this particularly for opening old files from CX 4.x that have OBJ entity types (OBJ imported objects that are dependent on the FBX functionality).
  • Added back support for opening old StudioPro 1.x files. Also updated to support Intel Macs.
  • Fix for OpenGL texture display problem.  Description of issue:  Texture(s) on an object displaying as a different texture when a selection was made.
  • Numerous other fixes encountered during the development process.
  • Fix for crashes when applying scale and rotation to spotlights and cameras.
  • Fix for issue with animated subdivided skeleton deformed meshes not updating properly.
  • Fix for Burn UV subdivided UVs distortion issue. Burn UV now does a better job of welding UVs and subdivision now checks for unwelded UVs.
  • Changed the default light total falloff distance to 1000 and set the default regular polygon sides count to 12. To have these changes take affect you may need to reset the Strata Design 3D CX 6 preferences.
  • 1, 2, 3 keys on numeric keypad now working to select the move, rotate, and scale tools.
  • Image texture dialog – Default for secondary values in Diffuse and Ambient channels set to 100%.


Revised tutorial #61 uploaded
May 25, 2010, 8:26 am
Filed under: Uncategorized

I goofed on the initial tutorial #61 so I had taken it down. I’ve now replaced it with a new version.



Tutorial #61 added. Dealing with Enfold3D texture resolution limiations
May 16, 2010, 10:51 pm
Filed under: Uncategorized

Tutorial #61 deals with some resolution limitations of Enfold3D and how to effectively work around them.



Tutorial #60 added, about mirroring
April 30, 2010, 9:44 pm
Filed under: Uncategorized

Tutorial #60 is a quick discussion covering mirroring, specifically the difference between using the mirror function inside the modeler, and the object level mirror tool.



Tutorial #59 added, Snap Tool II
April 26, 2010, 12:29 am
Filed under: Bezier modeling

Tutorial #59 is a quick tutorial discussing how to use the Snap tool to adjust a bezier profile in preparation of a lathe operation.

Here’s a clip:

Perpendicular to grid 2-clip

Perpendicular to grid 2-clip

This movie requires Adobe Flash for playback.



Tutorial #58 posted. Modeling a gum blister pack
April 22, 2010, 11:13 pm
Filed under: Polygon Modeling

Tutorial #58 is a modeling tutorial which covers the creation of a bubble pack for a gum product. This starts out as a simple primitive polygon.

Here’s a clip from the tutorial:

Gum Blister Pack model-clip

Gum Blister Pack model-clip

This movie requires Adobe Flash for playback.



Tutorial #57 posted, how to use the Inflate tool
April 19, 2010, 9:27 pm
Filed under: Polygon Modeling, Subdivision Surfaces

Tutorial #57 is a explains how to use the Inflate tool. It uses a practical example from the recent kitchen scene I’ve been working on (the plate in the lower right hand part of the image).

Here’s a preview clip from the tutorial:

Inflate-clip

Inflate-clip

This movie requires Adobe Flash for playback.